
A Slice of Life & Card game:
I worked as Technical Director at this project.
I made the technical art style and programmed various things.
To see further details, scroll down:
WASD Movement & Camera Zoom
(alpha Footage)
Works with point lights & directional lights.
See other images of the (final) version in every other screenshot or gif on this site.

Here are different settings of highlights and the smoothing angle of the calculated normals.


I made a custom render pipeline feature to add object based screen space outlines. The outline shader works by using
two different edge detection algorithms.
By using the depth buffer it is determining the outer outlines.
The inner oulines are made using a custom buffer,
which renders the gameObjects, marked with the "outline" layer,
with their screenspace normals.(on the right you can see various settings that allow artists to make atistic choices for the outlines)




(without outlines)
(with outlines)
(with outlines highlighted)

outer outlines
calculated with depth buffer (cyan)inner outlines
calculated with object normals(red)
The outlines improve recognition of shapes and complement the Cel-Shader.